Paradox appear to have scented defeat early on - the company laid off a "significant" proportion of Harebrained's staff this summer, as the game entered its final phase of development, making the whole thing feel rather like a fait accompli, though this may have just been the sadly routine business of scaling down as projects near completion. I haven't yet had time to try it, myself, but I did enjoy Harebrained's old Shadowrun games and had a lot of fun failing to keep my robots cool in Battletech. And players were similarly mixed: Paradox wrote off the project as a $23 million flop a mere week after launch. Sin found the final version to be a muddle, however: in our The Lamplighters League review, she summarised the game as "a strong turn-based foundation and colourful setting held back by grind, blind chance, and a need for efficiency over tactical variety". Previewing the squad-based period battler in March, Katharine described it as a thrilling blend that "pilfers from the finest strategy games around". We were rather looking forward to The Lamplighters League for a time. Paradox will keep ownership of The Lamplighters League and other games developed by Harebrained, though the Crusader Kings publisher have no plans for a project or sequel in the same genre. Paradox have announced that they're cutting the developer loose to pursue publishing opportunities elsewhere, following dismal sales of the studio's latest release, swaggering 1930s-set Indiana XCOMalike The Lamplighters League. Shadowrun and Battletech studio Harebrained Schemes are "parting ways" with Paradox Interactive - or what's left of Harebrained are, at least.
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